Loot Crates and Microtransactions Have Finally Gone Too Far – The Lobby



(Original Live Air Date 11 Oct. 2017) The crew discusses microtransactions and how a few recent game releases, including Shadow of War and the Battlefront II Beta, may be pushing the envelope too far.

EA/DICE later released a statement addressing problems with Battlefront Beta, but we still feel as a whole, the chat still justifies the problem with the loot box trend. You can find the EA/DICE statement here: https://www.ea.com/games/starwars/battlefront/battlefront-2/news/thank-you-beta

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32 thoughts on “Loot Crates and Microtransactions Have Finally Gone Too Far – The Lobby

  • November 17, 2017 at 1:02 pm
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    are you guys seriously crying about having to play a video game to get something in a video game. FFS. Stop being stereotype millennials. Man the f**k up and stop crying about everything.

  • November 17, 2017 at 6:02 pm
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    They haven't removed MT's, they have just suspended them TEMPORARILY.

  • November 17, 2017 at 6:42 pm
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    saying loot boxes aren't gambling is just saying ethics have absolutely no place in our business practice
    pay to win though is absolute cancer for gaming

  • November 17, 2017 at 7:37 pm
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    Someone who knows law should suggest a new ruling to vote on that determines "microtransactions in a fully paid for game illegal". That way the companies can't legally sell it. x'D

  • November 17, 2017 at 8:49 pm
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    i dont understand why people didnt get this hysterical when halo 5 released, because that wasnt even pay to win, halo 5 was pay to progress…

  • November 18, 2017 at 5:54 am
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    Triple A companies decided to switch over to a mobile format ever since mobile gaming became so lucrative.. More reasons for Lootboxes to be considered Gambling, it would be the only way to stop it really.

  • November 18, 2017 at 6:07 am
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    Should I contact my Gov about this , I dont want them to ban a whole company from this country .

  • November 18, 2017 at 6:08 am
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    Keep talking the truth and ask the hardest question guys .

  • November 18, 2017 at 1:42 pm
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    Would you be outraged if you found out the drop chance changes based on how much you spend?

    Spend more and the game gives you less caus your hocked 😀

  • November 18, 2017 at 8:19 pm
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    If I had the time I would take a sledge hammer to every idiot who spends money in this.

  • November 19, 2017 at 1:11 am
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    the loot system in D2 is an torrid and vapid mess you can trade in an bright engram to Everse  in the tower and get  lucky exotic sparrows and ships plus emotes and weapon skin for an weapon that you will be unlucky to get it via exotic engrams unless if xur has it on Friday other then that you are SOL  but where as in Halo Guardians you can purchase req packs for some thinglike £17.99 plus vat tax for an bunch of actual exotic and legendary items like armour and weapons but those practices was even in Mortal Kombat x if you want all the crypt items you have to pay $19.99 and to unlock Goro you will have to pay $4.99 even thou he is locked on the disc via the pay wall according to GCN . Centrevez Vectra

  • November 19, 2017 at 1:35 am
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    only 3k hours, i spent 30k hours only in runescape

  • November 19, 2017 at 2:03 am
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    The best way to kill criminal activity is to remove the consumers from the equation. Micro transactions can be killed if we refuse to buy them. Unfortunately the consumer was at fault for letting this beast grow out of control. I have given up buying new games so now I just play all my old favorites. As for Battlefront 2… if you want to play the campaign just rent it from redbox. You only need one day max. Done for only $3.

  • November 19, 2017 at 9:28 am
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    What happens 20 years from now when you want to play the game again. Do you enter a cheat code or grind 4000 hours that you don't have…

  • November 22, 2017 at 8:23 am
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    EA is insanely hypocrite. This has nothing to do with cards as they put ''Pokemon''. Back in the days when I had Gurps, I could just trade or sell my duplicates. How to do that on Battlefront? Crafting parts toke ages if I recall correctly. It is damn gambling, end of story. It isn't that hard to stop with it and save what is left.

  • November 23, 2017 at 9:18 am
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    How about just dont buy a single fucking one and earn your shit.. Miss the days there was no option..actuallyplayed the game to beat it.. not pay more money

  • November 23, 2017 at 10:14 am
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    I counted 63 “likes” before I got bored. Slow down on the like

  • November 25, 2017 at 12:17 am
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    NO! Even just cosmetics for lootboxes is not justifiable!
    By agreeing to that crap, you as consumer are giving them power to MAKE A GAME and then LOCK 90% of the CONTENT behind LOOTBOXES.

  • November 26, 2017 at 4:25 pm
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    Listen to how many times these fucktards say the word "like".

  • December 3, 2017 at 2:38 am
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    Lootcrates feel gross. Makes everything seem cheap(which is ironic). Like some shitty mobile game.

  • December 4, 2017 at 3:40 pm
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    Only thing I'll say is while I don't like microtransactions,

    At least in GTA you know what you're buying and the little dlcs the released for online have all been free.

    They've at least put content into the game to somewhat justify them

    Battlefront 2 COD etc they're all fuckin greedy

  • December 5, 2017 at 5:47 am
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    in just the same way that food products must legally display ingredients and nutritional info, games should be made to publish all of the content you receive for the initial purchase price (i.e. vehicles, weapons, characters, skins, maps, mods, modes, etc.) and publish approximately how long it will take an average player to gain full, unrestricted access to ALL of that content (i.e. 10, 000 hours). Then we, the consumers, can properly decide if we want to spend $60 & 10, 000 hours getting that content, or paying more money in micro transactions to get access to the content more quickly. These game companies are clearly exploiting a morale loophole and it's costing us gamers $billions, apparently. It's obviously wrong, but all they care to say is "it isn't illegal"

  • December 7, 2017 at 12:17 pm
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    Boycott EA! Boycott Disney! Boycott Battlefront II! Boycott loot boxes!

  • January 4, 2018 at 3:16 pm
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    This is an issue that I can actually side with anti-gaming legislators out there.

    Gambling or not, I couldn't care less. It's an anti-consumer dreck of a business model inspired by the "success" of the pay-to-win mobile "gaming" market, and they fully intend to bring it into the console/PC gaming markets.

    Let's get this shit banned.

  • January 5, 2018 at 2:53 am
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    I think what they should do is have 3 or 4 items per crate plus 1 item which is rare or possibly legendary. but you can only choose one of the items. the low tier – medium tier items should be 100% guaranteed if you choose them, but the rare has a 10% chance (legendary 5%). if the rare fails, the option disappears, and you can still choose from the other items.

    Crates should be obtained by completing 2 matches for low level and 3 for higher level. you must be in the match at least 75% of its duration.

    Rooms should compensate by having the options of jumping right into a random game or queue up.

    Crates are opened by points which are gained from kills. If you are a noob with less than 1.5 kdr, every other assist should get points too. To stop point hoarding, points should be capped. This gives the illusion that you are at least working for crates both with kills and time.

    Different game modes should offer different types of crates in order to not isolate certain game modes.

    Helping with objectives should increase chances of getting rare and legendary 1% simultaneously. it is cumulative up to 5% for rare and 2% for legendary. This effect should last for only 1-2 hours with a randomly chosen time. The timer can be replenished when another objective is helped to continuously encourage objective completion. (less griefing/trolling/toxicity)

    Items should be able to combine to make 1 item of the next tier. This caps at rare, leaving legendary to only chance.
    Items should be able to combine to make 1 crafted crate. This crate will not have legendary items. only crates through battle will. (This makes it so you cannot just keep buying market crates to mine for legendary.) however the craft crate should have unique items.
    Items should be able to be sold for points.

    Legendary items can be bought with real money, but only the cosmetic ones.
    Legendary items cannot be sold on the market.

    Items should consist of skins, UI skins, weapon mods, particle effects, quotes, animations, vehicle skins, fonts, name tags appearance, sounds and terrain appearance.

    If there's a loophole in this, reply. if not, like.

  • January 15, 2018 at 7:26 pm
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    I'm glad that you are making these kinds of review videos and discussing the important matters of gaming, but I want to just make mention that you all should learn to share the ball of speaking and try to not interrupt but let each person have a fair share of speaking and then acknowledge each others points. Also the guys seem to take the spotlight without being respectful of one another. I'm not saying that there is anything wrong with the videos per say but I felt it necessary to make mention of what it looks like from a viewers stand point.

Comments are closed.