How Red Dead Redemption 2 Could Shake Up The Open World Genre



Red Dead Redemption 2 is only a few months away, and now we’ve finally seen gameplay. Here’s how Rockstar is changing this up.

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31 thoughts on “How Red Dead Redemption 2 Could Shake Up The Open World Genre

  • August 10, 2018 at 12:10 pm
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    Shake up open-world? like Witcher 3 did already…

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  • August 10, 2018 at 12:50 pm
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    man everyone is over-hyping the hell out of this game. hopefully it lives up to it and then some. but im afraid it might kill the game

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  • August 10, 2018 at 1:03 pm
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    If you think about it…..what rockstar is doing with the character interactions should have been done years ago .

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  • August 10, 2018 at 1:04 pm
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    It sort of reminds me of what the first watchdogs was marketed as in a way

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  • August 10, 2018 at 1:05 pm
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    Anyone else see the blood dripping on the ground at 1.46 When he moves his leg from the bear trap

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  • August 10, 2018 at 1:16 pm
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    The camp system looks like a microtransactions system

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  • August 10, 2018 at 1:52 pm
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    Witcher 3 can rest now.. (Story)
    And shadow of cokissus/horizon for horse gameplay can rest too

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  • August 10, 2018 at 3:24 pm
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    0:01 I can’t wait for ”can _____ stop the train” videos when the game comes out.

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  • August 10, 2018 at 3:28 pm
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    This game and shadow of war is where AI in games should go and hope more devs push for this

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  • August 10, 2018 at 3:35 pm
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    I don’t think Rockstar wants it on PC cause they know we’ll mod it and have more fun then they could provide. Horses with V12 motors and sh*t.

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  • August 10, 2018 at 3:51 pm
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    Finally the game that will make Fornite and Pubg look like shit,i play Fornite and Pubg,but I have to say,I want good old days of single player games,and with this,they are coming back!!!!

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  • August 10, 2018 at 4:08 pm
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    The game looked good but it’s not something that I’m overhyped about it’s not this holy grail that people wanted it to be from the trailer they showed.

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  • August 10, 2018 at 4:13 pm
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    The title should be changed to "How Red Dead Redemption 2 will shake up the open world genre"

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  • August 10, 2018 at 4:19 pm
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    In the end its still Binary interactions … The scenario that the presenter gave is in pretty much any open world game already, and RDR already have these kind of interactions, it just doesn't have the buttons to immediately give a response, instead you just keep moving to defuse a situation, or shoot em … All the interactions will still be the same, you either don't kill someone or you do and it depends on the players mood/motives … Giving a NPC extra dialogue or fighting animations doesn't do anything but cause "Filler" … What a game SHOULD do, is keep the reputation of a characters deeds (Doing bad things/Good things) that allow the NPC's interact with your character in positive or negative ways, BUT if I rob a bank in a town, or kill random people on the road in, or outside of a town, Then I don't EVER want other NPC's who are NOT in ear shot to automatically know what I did, good or bad … It should literately take a realistic time for news to travel, AND they who "Find Out", after a night cycle, Don't Ever know it was exactly you who did the killing, they should only get basic second hand info … If there is a person nearby who witnessed said event and isn't found or runs away, and is near a town by a half a day, it should take a little over a Half a day In-Game for that info to get to the town, and another Half-Day for the whole town to get the info second hand … So by the time your character gets into town and sell stolen items, the shop owners still don't know if the items were stolen or not, unless they know the person you shot …. I'm, like any other gamer, are sick and tired of moronic gameplay where you kill random bandits, or civilians and can't sell anything cause "Game Reasons" …

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